﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using WindowsGame1;
namespace Editor
{
    public partial class Form1 : Form,IEditorHost
    { 
        // 编辑器主类，从引擎类继承
       
        private void panel1_Paint(object sender, PaintEventArgs e)
        {

        }

        private void Form1_Load(object sender, EventArgs e)
        {

        }

        private void toolStripButton1_Click(object sender, EventArgs e)
        {

        }
    }
}
